From Ceuta to the World: Creative Climate Action with Minecraft and Lego

The students of 1st of ESO F Yahya, Muhammad and Ayman, of the IES Clara Campoamor, have developed an innovative interdisciplinary learning project entitled “From Ceuta to the World: Creative Climate Action with Minecraft and LEGO”, within the global initiatives Coding4Cimate and Build The Change Schools of Lego Education.
The students of 1st of ESO F Yahya, Muhammad and Ayman, of the IES Clara Campoamor, have developed an innovative interdisciplinary learning project entitled “From Ceuta to the World: Creative Climate Action with Minecraft and LEGO”, within the global initiatives Coding4Cimate and Build The Change Schools of Lego Education.
Under the coordination of the English teacher Juan Luis Muñoz Arbona, ambassador of the European Covenant for the Climate, Certificate Professor of National Geographic, Global Schools Program and Institute of Humane Education Alumni, the students have worked in a collaborative and creative way to face a real environmental challenge: the expansion of the Japanese invasive algae Rugulopteryx Okamurae in the narrow Gibraltar.
Three key phases of the educational proposal:
The project has been developed in three phases in connection with the curriculum proposed from coding4climate.org:
1. identification of the environmental problem
Students began investigating the ecological, economic and social impact of the invading algae on the coast of Ceuta. They analyzed how climate change and sea warming have favored their spread, connecting a local phenomenon with a global problem.
2. Digital solutions with Minecraft
Using Minecraft Education, the students recreated a coastal scenario in which they simulated the algae expansion. They designed an alert and control system through blocking by blocks, building an aquaculture project, through the design of an oyster greenhouse. This experience allowed them to apply computational thinking skills, such as problem decomposition, algorithms design and collaborative work.
3. Prototipado with Lego and Storytelling
Inspired by the challenges of the Build The Change Schools program, the students designed a physical model with Lego pieces, including a algae collecting machine, a oyster cultivation plant, an contaminated beach and a scientific ship. In addition, they developed a story starring Leo, a climate activist who leads the change. This narrative was integrated as an educational storytelling.
Connection with the SDGs and the Lomloe
The project addresses the Sustainable Development Goals (SDG 13 – Climate Action, SDG 14 – Submarine Life and SDGs 15 – Life of Terrestrial Ecosystems), in full harmony with the pedagogical principles of the Lomloe, promoting the development of key competencies such as:
- Digital Competition (Minecraft and Coding)
- Personal and social competition (environmental empathy and teamwork)
- Stem competition (technical design and problem solving)
- Citizen Competition (Critical Consciousness and Climate Justice)
Highlighting educational video on YouTube
Ceuta Builds The Change: Algae Invasion Challenge with Minecraft & Lego | Coding4Climate
Description:
In this video, IES Clara Campoamor students presents their educational proposal as part of the Coding4Climate and Build The Change Schools programs. Through the use of Minecraft Education and the design of solutions with Lego, they face the impact of the Japanese invading algae from a local perspective with a global approach.
Solutions presented:
- Oyster Marine Greenhouse to restore biodiversity
- Algae Collection Machine
- Simulated scientific and marine ecosystem
- “Leo” narrative, a young climate activist
The project promotes key competences included in the Lomloe curriculum: use of digital tools, sustainable design, creativity, and ecological and social awareness.
“From the classroom we can change the world. If we give voice and tools to students, everyone can be climatic activists.”