The Minecraft phenomenon: more than a game

A Minecraft movie has caused a rage in recent days among those who are fans of the video game, especially among the children: everyone wants to see her.
And this tape represents a new way of entering and flying the imagination, as proposed by the video game where the boys manipulate bricks and blocks of different colors and dimensions to explore, build and discover new worlds, which they want.
In its early days in cinemas, the film raised $ 157 million in ticket sales in the United States and Canada.
Not only is Hollywood premiere in 2025, but also broke the record of a video game adaptation, a distinction that previously had Super Mario Bros. the film.
But what is Minecraft’s magic, this video game emerged in 2011?
Creative minds
Minecraft is not only a game, it is a huge online platform in which players build and explore with colorful 3D pixelated blocks, explains the CommonsenseMesmedia.org site
“Children use Lego -style characters (called avatars) to create virtually anything they can imagine, from simple houses to elaborate castles or machines that work.
“Children learn by exploring, experimenting and, sometimes, watching tutorials or videos on the Internet. The learning curve is part of the appeal. When children discover how to create new objects or build complex structures, they feel performed.”
Directed by Jared HESS, the film closely follows Steve (Jack Black), an expert in the field of Overworld, a place where to survive dangerous creatures, such as piglins and zombies, it is necessary to have a creative mind.
In a parallel world, there are Gamer Garrett (Jason Momoa), the orphans Natalie (Emma Myers) and Henry (Sebastian Eugene Hansen) and Dawn (Danielle Brooks).
Thanks to a magical blue cube (the Minecraft Legends dominance orb, the four will cross a portal that will take them to the alternative universe, fed by the imagination, where they will join Steve against the Piglins and Zombies.
Solve challenges
Like every video game, Minecraft also has its criticisms, especially for the risks of addiction and sedentary lifestyle that it can entail. It is advisable to, as in every activity of these digital times, find the balance between the screen and life outside it.
Eldgar Treviño, Wellness coordinator of the American Institute of Monterrey, comments that this game encourages creativity and resolution of essential problems to develop critical thinking. In addition, it can be played as a family.
“Minecraft’s open nature encourages players to be creative and use critical thinking,” says Treviño.
“Family members can collaborate to solve challenges within the game, which can translate better skills to solve real -life problems. Parents and children working together to design complex structures or overcome obstacles reinforce positive communication and creativity.”
Minecraft also encourages teaching and mentoring, developing problem solving, patience and empathy; Inclusiveness and equitable participation since it has an inclusive and non -competitive environment where all players, regardless of skill or age, can participate.
In a sample of how Minecraft and video games can favor learning and skills such as creativity, the American Institute of Monterrey created a club where the video game was the base tool, then it became part of the curriculum, to promote collaboration, critical thinking and design.
Educational contribution
ESET, a global digital security company, published the article “Minecraft and its role in the progress of education”, where its value for the development of socio -emotional skills stands out.
“The process of building and collaborating in a virtual environment can teach students how to handle emotions, establish and achieve goals, feel and show empathy for others.
“These skills are essential not only for academic success, but also for general well -being and success in life. By promoting emotional and social learning, Minecraft helps prepare students to become more balanced and resilient individuals.”
Thus, although he has had criticisms found, a Minecraft film is not only one more adventure story, but the opportunity for adults to know a little why the fascination of many of their children for the video game and, above all, how they can turn this entertainment into a tool to learn and communicate with them.